Baker's Dozen solitaire lays all 52 cards face up across 13 stacks of 4. No hidden information. No free cells. The whole board sits there from the first deal, waiting for you to unpick it. The game shares DNA with FreeCell but removes the escape hatch: empty spaces stay empty. That constraint is the whole point. Because nothing is concealed, nearly every deal is winnable if you plan your sequence before you touch a card.

The Layout and Deal

Shuffle one standard 52 card deck. Deal every card face up into 13 stacks side by side. Each stack gets exactly 4 cards. All of them visible. Once the deal is done, find every King and slide it to the bottom of its own stack. The King becomes the lowest card there. Move nothing else during setup. You now face a fully open puzzle with no hidden reserves.

How to Move Cards

Move one card at a time. Never a sequence. The tableau builds down by a single rank, and suit is irrelevant. Drop a 7 of hearts onto an 8 of spades. Place a 5 of clubs on a 6 of diamonds. The rank order runs King, Queen, Jack, 10, 9, 8, 7, 6, 5, 4, 3, 2, Ace. Ace is the lowest rung. You cannot place a King on an Ace.

Empty Stacks

An empty stack stays empty. Move the last card out of a pile and that space is gone for good. You cannot fill it with anything. This rule makes every removal permanent, so treat each vacancy as a resource you are spending.

Moving Kings

Kings start at the bottom of their piles. They are the highest rank. You can move a King only when it becomes the top card of its stack, which means clearing every card above it first. And a King can go nowhere except a foundation. No card sits lower than a King in the build down sequence.

Building Foundations

Four foundations, one per suit. Build each upward from Ace to King. Send Aces to the foundations the moment they are free. Then stack the 2 of that suit, then the 3, straight through to the King. Foundations ascend; the tableau descends. Move any card from the stacks to a foundation when it is the next rank in its suit. If the hearts foundation shows a 5 of hearts, the 6 of hearts is ready to go.

Basic Baker's Dozen Strategy

You can see every card. Plan six moves ahead, not one. The central trap is creating empty stacks you cannot refill. Avoid that until you are certain the space is surplus. Here is how to start.

  • Free Kings first. Kings sit buried. Clear the cards above them, moving those blockers to foundations or onto other piles. A freed King can reach its foundation the moment its suit is ready.
  • Keep pile heights even. Work the board so stacks shrink at roughly the same pace. A pile down to one card is a liability. One more move and you lose that column forever.
  • Feed the foundations early. Get Aces and low cards off the tableau immediately. This cuts clutter and unlocks cards trapped underneath.
  • Hunt for chains. You move one card at a time. Find sequences where placing a 7 on an 8 releases a 6 that can then land on that same 7. One move should open the next.
  • Do not rush. Scan the whole board before every move. Check for foundation moves first. If none exist, find a tableau move that creates one.

Advanced Baker's Dozen Strategy

Advanced play is about managing the shrinking number of active piles and spotting dead ends before you walk into them. Every empty stack is a lane closed.

Stack Depth Management

Each pile begins with 4 cards. Moving cards out makes it shallower. Moving cards onto it makes it deeper. Keep every stack at least 2 cards deep for as long as you can. A pile with a single card is a trap. One more move empties it. Lost space means fewer options for every subsequent turn.

King Placement

A King is always the bottom card of its stack. To send one to a foundation, clear everything above it first. When a King sits under three or four cards, make that pile a priority. Sometimes leaving a King buried is the better play, if clearing its column would force empty stacks elsewhere. Judge the cost.

Exploiting the Build Down

Suits do not matter on the tableau, so you can rearrange freely. Place a 9 of spades on a 10 of hearts. Later, shift that 9 to a different pile. This flexibility lets you manufacture space and free stuck cards that would otherwise stay locked.

Common Mistakes to Avoid

  • Emptying a stack too early. An empty pile is permanent. You lose that working space. Only sacrifice a stack when you can see the path to victory without it.
  • Ignoring foundations. Foundations are the only exit. Before any tableau move, check whether a card can go to its foundation instead.
  • Forgetting the buried Kings. Setup put every King at the bottom. Do not forget they are under there. Plan your uncovering sequence around them.
  • Moving without a sequence in mind. A single random move can block three future ones. Think two or three moves ahead, minimum.

Winning the Game

You win when all 52 cards sit on the four foundations, each suit complete from Ace to King. Most deals are solvable because nothing is hidden. If you stall, scan the entire board for any movable card. Mentally retrace your last few moves. There is no undo button, so pause before you act. With practice, you start seeing patterns and chains at a glance.